![]() ![]() Just the fact everything you need is in one location, something they inherited from DS2, removes some mystique from the areas you are navigating. I think actually this is a general theme with the game in general, that while DS1 tried to make it feel like you were roaming a real place, DS3 is more "meta" oriented, more about making things a bit easier and convenient for the player as opposed to create the illusion of a world that needed to be known and explored. It was a bad idea in DS2 and it's even worse in DS3. Just the fact you can warp between bonfires from the get go makes it very hard to feel attached to the world, or to think of it as a real place. But it doesn't feel like a real place, like it did in DS1. ![]() Now, it's not bad per se, the areas are well constructed with their own unique visuals and unique enemies, just like the previous games. And so on.īut apart from the recycled NPCs, there are other problems. The only NPC i liked was the little thief guy. Haha, wasn't he great (he was, but god damn, really)? And here's Rhea of Thorolund, again, and the chick from DS2, and Patches again, who betrays you not once, but twice! Haha, can't get enough of his antics, amrite? It felt very cynical, like they didn't really care about the world, just answering to the complains about DS2 in the most condescending way possible (meanwhile DS2 added a ton of original features and ideas, many of which shit sure, but at least they tried). Just the fact everything in DS3 is recycled from the previous games left a bad taste in my mouth. No jank like in DS2.Īs far as tone and atmosphere, i prefer the original by far. Well, production values were certainly through the roof. ![]()
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December 2022
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